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Master Tutorial  »  01. Creating a new project, scene settings and fbx import

01. Creating a new project, scene settings and fbx import

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Lesson 01

This lesson will present how to create a new project by using the wizard from the startup window, how to add fbx files from the fbx importer and how to add nodes to the project. It will also show you how to position element within the scene.

  1. After downloading the assets , unpack the file and run the Quazar3D Editor.
  2. Upon the first run a startup window will appear. Press New Project , input the name of the project (master_tutorial) and its location, press Next.
  3. In Scene settings select Day, press next, in Gui skin select default, press next, in Scene import select the fbx file HELICOPTER.FBX from following location //master_tutorial_basic_assets/helicopter/ press open and then press Finish. This process may take some time, depending on the hardware specification.
  4. Arrange the position of available windows, you can do this manually by dragging each window and placing it to your liking, but for purpose of this tutorial we recommend that you use the default setting (View - Reset to default ).
  5. The render window will now show the model of a helicopter, if you cannot see the model go to the Nodes tab double press the HELICOPTER.FBX on the node list. The camera will focus on the model. You can rotate around the model by holding and moving the left mouse button. You can zoom in and out by holding the right mouse button and moving it up and down.
  6. Add another fbx file through the Import files, placed in the upper toolbar . Select the path to the file HALL_BUILDING.FBX //master_tutorial_basic_assets/hall/ and press Open.
  7. In the same manner add HALL_ASSETS.FBX file.
  8. To add the surrounding you need to drag the folder called terrain from //master_tutorial_basic_assets and drop it on the window of File browser. When the node is copied you need to import the material library for the terrain object. From the Materials window select Libraries  . Then press add button , select file valley.mat from the terrain folder and press Add and then ok. When the material library is added select Add a Node from the upper toolbar and press Import node , select terrain.node from the terrain folder and press Open.

    The fourth element of the scene is very large and complex, therefore if you do not have powerful workstation do not import this file. The terrain is not necessary to complete this tutorial, however it makes the scene visually more attractive.
  9. Now we need to place models in proper positions. Select the object in the Nodes window and in Node Properties window change the Position and Rotation to following values:

    HELICOPTER.FBX , in Position: (6.0398, 10.8699, 0.0309), in Rotation input following values : (-0.3, 0, -180),
    - hall_building_FBX, in Position input following values (6.0398, 30.4, -0.07),
    - hall_assets_FBX, in Position input following values (5.4991, 30.5732 -0.08),
    - terrain_0 in the Position input following values: (-4034.3467, -0.6994, -349.2155), in the Rotation input (0, 0, -41,8330).

    The other way to move elements on the scene is to select an object on the Nodes window and select the manipulator  , now in the Render Window you can move the element in three dimensions by dragging each arrow. The same logic applies to Rotation   and Scale .
  10. Right now you should have all necessary and one optional element on the scene in proper positions. Notice that elements have material and textures assigned, except for one element on the helicopter called Hatch, this is done so you can learn how to manually assign materials. Remember that you can always see what the result of the lesson should look like, just download the complete lesson and open it in the editor.
  11. The next lesson will show you how to manually assign materials and how to improve the scene in terms of visual quality.

 

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